Every server has rules. On Blood Hunt, there's only one — survive.
Steal hearts from enemies. Stay alive. Dominate.
Lose your last heart and fight through 5 waves of darkness to reclaim your soul.
Nightly chaos event with six mob tiers, a two-phase boss, and huge rewards.
Rack up kills and become hunted by the entire server.
Build your base and defend your territory from raiders.
▶ Watch Tutorial
Trade, sell, invest — even withdraw Blood Coins as physical items to trade hand-to-hand.
ELO-based PvP rankings. 70-day seasons. Compete for the top.
Hats, pets, mounts, cloaks and more — flex your style.
Invite friends with /refer — you get 75 Blood Coins, they get 50.
When the Blood Moon rises, natural spawns stop and six tiers of Blood Mobs take over the world. Lightning tears the sky, sleeping is impossible, and every kill pays. The stronger the mob, the bigger the bounty.
Every kill can also drop crate keys, Blood Coins, potions, diamonds — even a Totem of Undying from a Warlord.
Die during the Blood Moon and your streak ends — announced to everyone. No pressure.
A netherite-armed tyrant who can arrive at any moment during the event, announced by lightning. At half health he enters Phase II: Strength III, Resistance II, Speed II — and summons 4 Blood Guards to defend him. A boss bar tracks the fight for the whole server, and his location is broadcast every 2 minutes. There is nowhere he can hide — and nowhere you can.
Slay him → $10,000 + Vote Key + Normal Key + 25% chance at a Mythic Key + 10% chance at a Mystery Key + 1 random bonus reward (up to a Totem of Undying or Enchanted Golden Apple). Your name goes on the Blood King leaderboard.
1st → 1 Mythic Key + 3 Heart Shards | 2nd → 1 Heroic Key + 2 Heart Shards | 3rd → 2 Normal Keys + 1 Heart Shard
Offline when the moon fades? Your reward waits for you — delivered on next login.
Spend Blood Coins in the shop to force the Blood Moon to rise. Or vote for the server — every vote brings the darkness closer. Get lucky voting and you might unleash it yourself.
Rack up 4 player kills during a Blood Moon and the server turns on you. You glow. Your coordinates are broadcast to every player every minute. No /spawn. No /warp. No /home. No escape.
Enter the safe zone? You have 20 seconds to leave or you're teleported 300–6,000 blocks away. Hiding in a claimed area? 30 seconds — then you're force-teleported and lose a heart.
If no one gets Wanted naturally, the server picks a random player every 90 minutes (5+ players online). Log out → bounty gone. Don't be a coward.
The bigger the bounty, the better the crate key it pays out — from Normal all the way to Mystery.
On every other LifeSteal server, losing your last heart means one thing: you're banned. Not here. We built something no other server has — a second chance you have to earn with blood. Lose your final heart and you're cast into the Soul Pit: a buried arena deep beneath the world, stripped of everything. No gear. One heart. Five waves between you and freedom. Die inside? You restart from Wave 1. Every time. The pit doesn't forgive.
15 shambling Lost Souls. Weak, slow — your only chance to scavenge food, sticks and iron.
Between every wave the pit falls silent. Rush to the crafting tables — forge armor and weapons from your loot, and fuse 4 Heart Shards into a new heart. Every soul you slay can drop a shard. Craft fast. The silence never lasts.
15 Lost Souls at full strength. Chainmail and potions start dropping — take everything.
12 skeletal marksmen. Golden armor, enchanted books and XP enter the loot pool.
10 elite souls — fast skeletons, vindicators, pillagers, even wither skeletons. Iron armor and the best loot drops here. After this, you get 3 minutes at the forge. Use every second — armor up, stack hearts, brace yourself.
Our pit has a guardian. A 180 HP armored beast, announced to the entire server by lightning. Kill it → escape with 5 hearts and 1 hour of PvP protection to rebuild. Every escape is broadcast — the whole server knows who conquered the darkness.
Another Blood Hunt exclusive: any player holding an Escape Beacon can sacrifice 3 of their own hearts to pull a trapped soul out of the pit instantly. The beacon is consumed. True loyalty has a price on Blood Hunt.
Every player starts at 1,000 ELO. Kill a player → gain points. Die → lose points. Beating someone ranked far above you pays big; farming noobs pays almost nothing — and same-IP farming is detected and blocked. Floor is 100, so you can never fall off completely.
250 Blood Coins
1 Mystery Key
3 Mythic Keys
2 Heroic Keys
150 Blood Coins
2 Mythic Keys
2 Heroic Keys
3 Normal Keys
100 Blood Coins
1 Mythic Key
2 Heroic Keys
2 Normal Keys
25 Blood Coins each
The player with the most playtime each season climbs the ladder — permanently:
Already BloodKing? You get 500 Blood Coins instead. 2nd most active: 250 coins · 3rd: 100 · 4th–10th: 25. Offline when the season ends? Your promotion waits for your next login.
Reach BloodKnight and your enderchest doubles to 54 slots — forever.
Every vote pays — guaranteed. And then the dice roll on top. Most rolls are good. Some are legendary. One is... an egg. And there's a 1% chance your vote summons the Blood Moon itself — or spawns a Pinata for the entire server.
Votes also earn Blood Coins, feed the vote party, and push the Blood Moon closer to rising. Type /vote in game.
Blood Coins buy ranks, cosmetics, crate keys and rare items — and unlike most servers, they're physical. Use /withdraw to turn your balance into actual coins you can drop, trade hand-to-hand, sell in the Auction House, or gift to a friend. Use /depositall to bank every coin in your inventory in one click. Earn them by voting, hunting during Blood Moons, winning bounties, referring friends, and climbing the season leaderboard.
We know how much your progress means to you. Here's exactly what happens every 70 days.
Your progress is safe. Your grind is respected. Build, hunt, dominate — we got you.